![]() ![]() The final of the three sections deals with night terrors. Shoot either of the bodyguards and watch them both turn into wolves. In the next section you’ll see Pelagius the Suspicious sitting on his throne with a body guard on each side. Continue to zap Confidence until he becomes man sized. To clear this section you must zap Anger twice with the Wabbajack and then zap Confidence once. The first section you enter contains Pelagius’ Anger Tower and a man named Confidence. Clearing each section of his psyche will allow you to escape. Now you must venture to each part of Pelagius’ mind. All of you weapons will be replaced by a Wabbajack. After your conversation with Sheogorath you must escape Pelagius’ mind. Approach Sheogorath and give him Dervenin’s message. After their conversation Sheogorath dismisses Pelagius and begins to concentrate on you. Once in this new realm approach Pelagius the Mad as he speaks to Sheogorath. Once you make it into the wing you’ll notice that it seems abandoned, continue to make your way through. Once you get the key head back downstairs and approach the locked door to the Pelagius Wing. Alternatively you can speak to Falk Firebeard to get the key but he hassles you a bit. After the story of Varnius is finished approached Una and she’ll give you the key to the Pelagius room. Once you’re up there you’ll overhear a story being told about a man named Varnius, this leads to the side quest: The Man Who Cried Wolf. In order to get the key you must first visit the throne room which is upstairs, you can get there by taking either staircase upon entering Blue Palace. Now you need to go to the Blue Palace and enter the Pelagius wing but before you do that you need to get the key. Dervenin will then hand you a Hip Bone which you must hold on to. Dervenin will give you a story about his master visiting the Blue Palace and having a cup of tea in the forbidden wing. To begin this quest you must seek out the old beggar named Dervenin he is easily recognized by his lack of eyes. Order a copy of the Official Strategy Guide for more detailed descriptions of these quests. If you complete it for Nelacar you will receive The Black Star. If you complete the quest by talking to Azura you’ll receive Azura’s Star and Aranea will become a follower. You will need to track down Malyn and defeat him, once you do this you will be transported out of the Star. Once you’re soul trapped you’re transported to the spiritual world of Azura’s Star. This is when you yourself become soul trapped. Both options lead to you being told that Malyn’s Soul must be removed from Azura’s Star before it can be used. Climb the ladder to escape.Īt this point you can either bring the star back to Nelacar or directly to Aranea. At the top you’ll notice Malyn Varen’s remains, in this chamber is the Broken Azura’s Star pick it up. Fight your way to a large spiral staircase and climb it. Once you make it into Ilinati’s Deep through the door on top of the sinking turret you’ll notice that it’s filled with skeletons wielding all sorts of weapons. He will then mention a place called Ilinati’s Deep. Approach the wizard and start a conversation with him either persuade, bribe or intimidate him to get him to talk about Azura’s Star. They will mention the elven wizard that lives in the Frozen Hearth Inn. Once you make it to Winterhold you can ask the townsfolk about the enchanter. She mentions a man and a message “turn the brightest star as black as night.” – She’ll tell you to find an enchanter in Winterhold. She’ll mention something about your destiny and ask you to assist her. After they mention the shrine it will appear on your map, marking it will make it easier to find.Īfter you reach the Shrine you will want to speak with the Dunmer named Aranea. They’ll most likely mention the Dunmer built this Shrine after fleeing Morrowind which is an interesting story in and of itself. After you find a barkeep ask them about rumors they have heard, keep asking until they mention something about the Shrine of Azura. To begin this quest you’ll need to first speak to a barkeep, finding a barkeep in a major city like Solitude or Whiterun would be your best bet. They’re worth the hassle some of these quests put you through. Many of these artifacts including Mehrune’s Razor, Hircine’s Ring and more are very powerful and extremely useful items. Some of these will lead to fascinating quests in the name of Daedric Lords in which you will be rewarded nicely with Daedric Artifacts. Throughout your adventures in Skyrim you are sure to come across some strange and mysterious beings. The Skyrim Fansite Guide to Daedric Quests ![]()
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